I had the pleasure of working on the Dune Awakening game for the past four years as a Senior Environment Artist.
My responsibilities included working directly in Unreal Engine to ensure that the level environments met both visual and performance requirements, while also collaborating and communicating closely with various departments throughout development. This level is, of course, the result of a team effort involving many talented individuals. I worked closely with multiple teams that did an excellent job, including the Level Design, Lighting and Material teams, 3D Art, Concept Art, and VFX teams, to name a few.
______________________________________
• The Wreck of Hephaestus is part of the main story levels. I was responsible only for specific areas within the level, which I've showcased here.
My primary task was to create a destroyed version of the final area inside the ship. In addition, I worked on polishing and refining certain sections of the level - including environment, adjustments, lighting and optimization work.
• The rest of the level, including the overall environment design and the majority of the content, was entirely created by my talented colleague, Laurentiu Sisu.
https://www.artstation.com/sisu_laurentiu
______________________________________
All images shown are in-game screenshots, captured while playing the game.
______________________________________
All rights reserved by Legendary and Funcom.